daamarket.blogg.se

Unity asset bundle extractor for any game
Unity asset bundle extractor for any game








unity asset bundle extractor for any game

If anyone has any ideas, or suggestions on tests I can do, that would be appreciated. This is everything I expect to be in the asset bundle, but it packs all textures / materials in my project instead. Which resulted in the base rigs materials / textures as well as the humanoid animations added (shown as game objects).

unity asset bundle extractor for any game

Selected the dependencies of the Animation controller. Checking to make sure all the textures have no 'Asset labels' that designate their packing. Looking through all the animations to see if they manipulate textures My biggest issue is that every single texture used on all of my various characters that make use of these humanoid animations are being packed into my asset bundle. As expected, but not desired ( the base rig fbx is added and it's shaders etc ) despite the fact that they are going to be packed in the actual application. These animations are all separated into their own FBX's and make use of Unity's Humanoid Animation type, taking their avatar off of the base character rig. So I have a animation controller loaded up with animations and parameters.

unity asset bundle extractor for any game

While packing an Animation Controller I am getting a ton of unwanted dependencies.










Unity asset bundle extractor for any game